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LEGO Minifigures Online

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shafirsabbag
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jamesster
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Sim533
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Post by Sim533 Fri 12 Apr 2013, 1:23 pm

You got to follow it. That's how I know so much about it.
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Post by Sim533 Tue 21 May 2013, 6:05 am

We've missed something during the last 2 months... The video doesn't say anything, at least I didn't hear anything that could sound interesting, but my english listening might be worse as well.

https://www.youtube.com/watch?feature=player_detailpage&v=9hWO4h2IoSI#t=1400s

In an other interview:
When I caught up with Bylos in an interview more recently, the developer was nearing the end of an organizational change. All three games would be managed by a single Live Team based out of North Carolina, sharing the same building as billing and customer support. The Montreal and Oslo offices, meanwhile, would shift focus to the recently announced LEGO Minifigures MMO currently in early development.

It’s a challenge that’s caused Bylos to draw up plans more than once, but which he also believes will benefit all three games in the long run. Because both The Secret World and Age of Conan use Funcom’s proprietary Dreamworld engine, a feature built for one game can be reused in the other. And with Funcom pushing Dreamworld to Flash and Tablet for LEGO Minifigures, the possibilities for their existing franchises are tantalizing.

So, the LEGO minifigure MMOG will be pushed to Flash. It is something I didn't know so far.


Wolff Bachner: What new games can we look forward from Funcom and what lies ahead for Joel Bylos?

Joel Bylos: Currently Funcom is working on the LEGO Minifigures MMO internally and progress on that game is looking really solid. I’ve spent some time in the current build and I am pretty impressed with how far they have come in such a short time.

Funcom is going through some exciting changes right now. Besides the establishment of the centralized live team working on the three major live MMOs, we also recently announced that we’ve established a mobile and tablet development team in Montreal. They’re already working on two LEGO projects.

As for me, I am firmly focused on securing the future of the three game under my charge. Three worlds, three settings…infinite possibilities!

More information to come this Friday early morning for Europe, and Friday early morning for US.
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Post by rioforce Tue 21 May 2013, 10:23 am

Hmm, Flash Game. Not the best, but it's OK. Maybe it'll have a client also...

I hope the info on Friday is a trailer or something! Very Happy

...They’re already working on two LEGO projects.

Did anyone else notice this? Why are there TWO projects? What else are they planning? 0_0
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Post by Nealybealy Tue 21 May 2013, 7:16 pm

rioforce wrote:Hmm, Flash Game. Not the best, but it's OK. Maybe it'll have a client also...

I hope the info on Friday is a trailer or something! Very Happy

...They’re already working on two LEGO projects.

Did anyone else notice this? Why are there TWO projects? What else are they planning? 0_0
A trailer would be cool!

The two projects probably includes some companion to the game or some extra stuff for other devices.
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Post by unitx10 Wed 22 May 2013, 9:14 am

What's a flash game? I would probably know if I was reminded, but I forgot! Razz
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Post by rioforce Wed 22 May 2013, 9:35 am

A flash game is a game played within Adobe Flash Player. Kind of like this:

https://legouniversenews.forummotion.com/t100-ultimate-sonic-flash

Although, flash games can be very advanced. Almost just like normal games!

Does anyone know if this game is going to b made in Unity or not? I thought it was rumored, not sure though. If it is Unity, they can make it Flash, Unity Web Player, Mac and Win clients, Android, Wii, and iOS. Razz

@Funcom: PLLLEEEAAASSSEEE make it a client for Windows! (And a Wii port wouldn't hurt either. ;P )
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Post by Sim533 Wed 22 May 2013, 9:40 am

Unity isn't used in this case.
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Post by jamesster Wed 22 May 2013, 12:17 pm

Funcom has already said that this MMO runs on Dreamworld, with some modifications - which is good news for people looking to rip into this game, as the various Dreamworld file formats are documented quite well, with plenty of extraction and conversion programs already created.

And Funcom is working on two mobile projects in addition to the MMO, not including it. I don't think it's been revealed just what they are yet, though if they're mobile games I'm not expecting much.
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Post by Zothen Wed 22 May 2013, 11:11 pm

Can you customize your own character?
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Post by jamesster Wed 22 May 2013, 11:13 pm

There hasn't been any hint of it yet. I'm not gonna rule it out entirely though - it wasn't until just before launch that we learned that LEGO City Undercover had both character customization and almost 300 total playable characters (everything up to that point implied you could only play as Chase's eight main disguises), so hey, we've been surprised before.
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Post by unitx10 Thu 23 May 2013, 9:20 am

I hope they do, I love character building! I spent like 15 minutes on the LU character maker. And how hard would I be to make a character customizer?
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Post by Sim533 Thu 23 May 2013, 9:37 am

Tomorrow is the big day - another day with much more news about this MMOG.

News will be probably up between 5.30 AM - 6.30 AM GMT.

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Post by jamesster Thu 23 May 2013, 11:57 am

Ah, I'm so glad Funcom does these quarterly releases... Very Happy Looking forward to it.
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Post by steelersrule12 Thu 23 May 2013, 5:50 pm

Well a month ago they said they will be putting out a trailer of the game soon so I expect to see a trailer tomorrow.
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Post by Sim533 Fri 24 May 2013, 1:32 am

5.30 AM GMT. Meeting is starting in a half hour.
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Post by jamesster Fri 24 May 2013, 1:33 am

About 12:30 AM here... Eh, what the heck, I'll just stay up for it.
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Post by Sim533 Fri 24 May 2013, 1:38 am

The meeting is hold in Norway, and it's early morning here, so that's the reason why it's hold on that hour.
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Post by jamesster Fri 24 May 2013, 1:42 am

Yeah, I know where it's at. And hey, I'm typically up late anyway, so why not.
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Post by Sim533 Fri 24 May 2013, 1:46 am

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Post by jamesster Fri 24 May 2013, 1:46 am

Yep, reading it now...
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Post by Sim533 Fri 24 May 2013, 1:50 am

it Didn't contain that much information; it was more the things that have been mentioned earlier.
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Post by jamesster Fri 24 May 2013, 1:53 am

Though, isn't this the first time they've flat-out stated that the game is browser based?
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Post by Sim533 Fri 24 May 2013, 1:55 am

jamesster wrote:Though, isn't this the first time they've flat-out stated that the game is browser based?
Maybe yes, but they have mentioned it earlier as well. Just not with these words.
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Post by rioforce Fri 24 May 2013, 10:00 am

Here's a summary of the report:

LEGO Minifigures Online - Page 23 Minifigures%20Update%20-%205-24-13

jamesster wrote:Though, isn't this the first time they've flat-out stated that the game is browser based?

We already knew it was browser based. It's just that it was more of speculation, instead of a fact. Especially since they kept saying that they were working on their engine, and improving it to work on mobile devices and flash... But now we know it has a Direct X 11 PC client, so no need for a browser if you run Windows. Smile

(Has anyone else noticed that they are using LEGO.com images in their report, and the only screenshot is that one in the jungle/pirate world?)
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Post by le717 Fri 24 May 2013, 11:14 am

Funcom Report wrote:
standard DirectX 11 client

DirectX 11 client? Cya, Windows XP! Razz

This game sounds better and better every announcement. Let's just hope a super-powerful PC isn't required to play it.
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