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Do Mythrans sometimes modify behaviors?

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Do Mythrans sometimes modify behaviors?

Post by Christobrick on Thu 08 Sep 2011, 8:18 pm

I've got a property on Overbuild block yard that is acting odd. It is called the Hex maze and it is a small maze with a single or double statue smashing mini-game in it. Before you can smash any doors and enter a sign board tells the rules, including the option to say quit, which will smash all of the maze walls so a player can get out if they are stuck. Since we can move the camera to a top-down view it is unlikely that anybody would get stuck but it's in there just in case. Also upon smashing all of the gold or silver statues the maze smashes itself.

So I've never had many visitors, maybe 100 rep max at any time. last night I added a big rock monster just standing in the back and awaited moderation approval. Today I see it is approved and I've got 366 rep, woohoo!

But when I go inside I notice people just smashing the walls and running around. There were so many visitors I had to wait to put on the thinking cap. When it was empty and I checked the walls had new behaviors, 3 basic smashes that had lock symbols on them. It said that I did not have that behavior to work with yet. Did a moderator or mythran put them there? Is this standard policy? I can imagine maybe they thought that people might get stuck but I covered that with the quit chat option.

I don't mind the new popularity of the property but really nobody plays the mini-game. everyone runs in, smashes the walls and stands around looking at the big rock monster. Kind of a bummer.


Last edited by Christobrick on Thu 08 Sep 2011, 10:01 pm; edited 1 time in total

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Re: Do Mythrans sometimes modify behaviors?

Post by FD_LegoFan101 on Thu 08 Sep 2011, 8:26 pm

Sometimes, if a lot of people visit your property and use the behaviors like crazy, they can cause the behaviors to really mess up. I would imagine Mythrans have a way of modifying the behaviors, but I don't know for sure - and even if they did I doubt they would have done this. Wink

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Re: Do Mythrans sometimes modify behaviors?

Post by BlueKnightSam on Thu 08 Sep 2011, 9:22 pm

I have done some research (before you said no file diving) (actualy on a website) and yeah they do. I know props. My tv made a cool reports and i came back and it was messsed around with. So if you have any non- file dive questions Pm me and i will awsnser as soon as possible.

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Re: Do Mythrans sometimes modify behaviors?

Post by Christobrick on Thu 08 Sep 2011, 10:07 pm

Well hopefully it is something I can work around. Right now the behaviors for the walls are locked. If I can unlock it I will make each wall a separate model so even if people go through smashing everything it will be a bit more fun than a 1 hit shot.

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Re: Do Mythrans sometimes modify behaviors?

Post by Buggot on Fri 09 Sep 2011, 9:23 pm

One of my old behaviors (An elevator) was supposed to stop after 50 stages going up, but it kept going, then it glitched a bit and returned to the starting original point. -.-

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Re: Do Mythrans sometimes modify behaviors?

Post by Christobrick on Sat 10 Sep 2011, 3:51 am

So do you think the glitch worked itself out or a moderator came in and altered your behaviors to fix it? Just not sure if that is part of their job. Has anybody ever got a property rejected and told they need to fix the behaviors so it is more accessible to players?

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Re: Do Mythrans sometimes modify behaviors?

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