YES!!
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YES!!
I just got the game running on my Mac. After about one week's worth of working at it.
Here's how (get ready for a long list):
BEFORE BEGINNING, PLEASE NOTE! You will NEED to have Xcode Tools installed in order for this to work! Look for your OS re-install disk that came with your Mac, or download the tools from http://developer.apple.com/. (Apple account required for download.)
1) Open your Windows Emulator and patch LEGO Universe.
2) Go to the location of the Key LEGO Universe Files. (C Drive/Program Data (x86) (something like that )/LEGO Software)
3) Drag LEGO Software from your Windows Emulator onto your Mac's desktop.
4) While it's loading, go to http://davidbaumgold.com/tutorials/wine-mac/ and follow the instructions.
6) Go to the program "progman" in X11.
7) Click on File (within the app)/Execute...
Click Browse.
9) Navigate to Desktop/LEGO Software/LEGO Universe/client/legouniverse.exe
10) Click on legouniverse.exe and click Open.
11) The initial window popup should be visible again. Just click OK.
12) The program might take a while, but it should be loading!
CAUTIONARY AND OTHER NOTES:
• The legouniverse.exe file MUST be opened from WITHIN the LEGO Universe file, or ELSE it won't work at all.
• It is suggested that you set the Dock to hide, inasmuch as the program basically takes over your Desktop, and the Dock would be in the way.
• BUG - NO SOUND AT LOG IN SCREEN
Enjoy this terribly complicated guide. Maybe you'll be able to use it.
Here's how (get ready for a long list):
BEFORE BEGINNING, PLEASE NOTE! You will NEED to have Xcode Tools installed in order for this to work! Look for your OS re-install disk that came with your Mac, or download the tools from http://developer.apple.com/. (Apple account required for download.)
1) Open your Windows Emulator and patch LEGO Universe.
2) Go to the location of the Key LEGO Universe Files. (C Drive/Program Data (x86) (something like that )/LEGO Software)
3) Drag LEGO Software from your Windows Emulator onto your Mac's desktop.
4) While it's loading, go to http://davidbaumgold.com/tutorials/wine-mac/ and follow the instructions.
- Spoiler:
- A) Install Mac Ports (http://trac.macports.org/browser/downloads/MacPorts-1.7.1/MacPorts-1.7.1-10.5-Leopard.dmg)
B) Run this script in Terminal (Applications/Utilities/Terminal):- Code:
echo export PATH=/opt/local/bin:/opt/local/sbin:\$PATH$'\n'export MANPATH=/opt/local/man:\$MANPATH | sudo tee -a /etc/profile
- Code:
if [ `sysctl -n hw.cpu64bit_capable` -eq 1 ] ; then echo "+universal" | sudo tee -a /opt/local/etc/macports/variants.conf; else echo "not 64bit capable"; fi
E) Enter this code:- Code:
sudo port install wine-devel
G) Wait a few minutes, take a nap or get something to drink even.
H) Once that's all said and done, then close that Terminal Window and open a new one.
I) Enter this code:- Code:
defaults write com.apple.Finder AppleShowAllFiles YES
K) Navigate to your User home, then look for a folder called ".wine".
L) Navigate to drive_c/windows/system32 and make sure that an EXE called "progman" is there. DO NOT OPEN IT!
M) Go back to Terminal, then enter this code:- Code:
wine progman.exe
O) By now the LU files should be transferred, so...
6) Go to the program "progman" in X11.
7) Click on File (within the app)/Execute...
Click Browse.
9) Navigate to Desktop/LEGO Software/LEGO Universe/client/legouniverse.exe
10) Click on legouniverse.exe and click Open.
11) The initial window popup should be visible again. Just click OK.
12) The program might take a while, but it should be loading!
CAUTIONARY AND OTHER NOTES:
• The legouniverse.exe file MUST be opened from WITHIN the LEGO Universe file, or ELSE it won't work at all.
• It is suggested that you set the Dock to hide, inasmuch as the program basically takes over your Desktop, and the Dock would be in the way.
• BUG - NO SOUND AT LOG IN SCREEN
Enjoy this terribly complicated guide. Maybe you'll be able to use it.
FD_LegoFan101- The Rhythmatist
- Posts : 1002
Join date : 2010-04-02
LEGO Universe News! Forums :: LEGO Video Games :: LEGO Universe :: LEGO Universe Archives :: Closed Beta Archives
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